Difference between revisions of "Talk:Activate"
Jump to navigation
Jump to search
imported>Kkuhlmann |
imported>Mrflippy (Sometimes it doesn't work) |
||
Line 2: | Line 2: | ||
--[[User:Kkuhlmann|Kkuhlmann]] 12:04, 6 April 2006 (EDT): What you wrote means the door is activating the player. If you want to simulate the player activating a door: DoorID.Activate player | --[[User:Kkuhlmann|Kkuhlmann]] 12:04, 6 April 2006 (EDT): What you wrote means the door is activating the player. If you want to simulate the player activating a door: DoorID.Activate player | ||
--[[User:Mrflippy|Mrflippy]] 12:59, 12 April 2006 (EDT) I've been having some issues with this command in scripts. Sometimes, "object.activate me, 1" just doesn't work. The OnActivate block in the script attached to object isn't run at all. Most of the activators I work with are dynamically created using PlaceAtMe. Is this the source of the problem? |
Revision as of 11:59, 12 April 2006
This page is unclear, does player.Activate doorID mean the player activates the door, or the door activates the player?
--Kkuhlmann 12:04, 6 April 2006 (EDT): What you wrote means the door is activating the player. If you want to simulate the player activating a door: DoorID.Activate player
--Mrflippy 12:59, 12 April 2006 (EDT) I've been having some issues with this command in scripts. Sometimes, "object.activate me, 1" just doesn't work. The OnActivate block in the script attached to object isn't run at all. Most of the activators I work with are dynamically created using PlaceAtMe. Is this the source of the problem?