Difference between revisions of "Talk:Casting Spells From An Activator"
Talk:Casting Spells From An Activator (edit)
Revision as of 04:38, 17 November 2006
, 04:38, 17 November 2006no edit summary
imported>BurninSun |
imported>Hrmn |
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Is it just me or is there no easy way to make point blank ae's like this without littering objects all over the place using PlaceAtMe? SetPos doesn't work long distance, MoveTo doesnt work on items or worldobjects, and if I pull an actor over using MoveTo, that actor has to go through his whole casting animation to cast a spell. [[User:BurninSun|BurninSun]] 03:49, 17 November 2006 (EST) | Is it just me or is there no easy way to make point blank ae's like this without littering objects all over the place using PlaceAtMe? SetPos doesn't work long distance, MoveTo doesnt work on items or worldobjects, and if I pull an actor over using MoveTo, that actor has to go through his whole casting animation to cast a spell. [[User:BurninSun|BurninSun]] 03:49, 17 November 2006 (EST) | ||
You must first create a persistant reference before you can use moveto, create a hidden cell and place a activator/marker/whatever in it, click persistant reference and set its referenceeditorid to anything you want. Then use <referenceditorid>.moveto player to let it move to you.[[User:Hrmn|Hrmn]] 04:38, 17 November 2006 (EST) |