Difference between revisions of "Talk:Casting Spells From An Activator"

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imported>BurninSun
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::Was just coming to edit this myself now I have the CS in front of me. Largely guilty as charged. Haven't got a character up above level 5 yet! Have also been deliberately trying to avoid spoiling the game for myself while modding by sticking to just a few play zones and adding stuff as needed. That's why I'm so hungry for any real play time reports. Hoping to totally break from modding around christmas to play vanilla (with just my MODs) and then again with a bunch I've got in my favorites list. Your TA is right up there on the list. ;) Good call on the disabled item as cast refs - I actually do this and confused myself above because I was thinking of my target [fly]. But what you say about having the effect set to NONE does not appear to be true. I always assumed this too until I discovered this was what was causing unwanted banging sounds in my T* MOD. [[User:GuidoBot|GuidoBot]] 23:51, 25 October 2006 (EDT)
::Was just coming to edit this myself now I have the CS in front of me. Largely guilty as charged. Haven't got a character up above level 5 yet! Have also been deliberately trying to avoid spoiling the game for myself while modding by sticking to just a few play zones and adding stuff as needed. That's why I'm so hungry for any real play time reports. Hoping to totally break from modding around christmas to play vanilla (with just my MODs) and then again with a bunch I've got in my favorites list. Your TA is right up there on the list. ;) Good call on the disabled item as cast refs - I actually do this and confused myself above because I was thinking of my target [fly]. But what you say about having the effect set to NONE does not appear to be true. I always assumed this too until I discovered this was what was causing unwanted banging sounds in my T* MOD. [[User:GuidoBot|GuidoBot]] 23:51, 25 October 2006 (EDT)
Is it just me or is there no easy way to make point blank ae's like this without littering objects all over the place using PlaceAtMe? SetPos doesn't work long distance, MoveTo doesnt work on items or worldobjects, and if I pull an actor over using MoveTo, that actor has to go through his whole casting animation to cast a spell. [[User:BurninSun|BurninSun]] 03:49, 17 November 2006 (EST)
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