Difference between revisions of "Talk:Casting Spells From An Activator"
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Talk:Casting Spells From An Activator (edit)
Revision as of 04:42, 17 November 2006
, 04:42, 17 November 2006no edit summary
imported>Hrmn |
imported>Scruggs |
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You must first create a persistant reference before you can use moveto, create a hidden cell and place a activator/marker/whatever in it, click persistant reference and set its referenceeditorid to anything you want. Then use <referenceditorid>.moveto player to let it move to you.[[User:Hrmn|Hrmn]] 04:38, 17 November 2006 (EST) | : You must first create a persistant reference before you can use moveto, create a hidden cell and place a activator/marker/whatever in it, click persistant reference and set its referenceeditorid to anything you want. Then use <referenceditorid>.moveto player to let it move to you.[[User:Hrmn|Hrmn]] 04:38, 17 November 2006 (EST) | ||
:: Do what hrmn says. [[MoveTo]] actually does work on just about any type of object - the problem with it is that the world art is not always updated along with the object's position. If you use a persistent reference flagged as "initially disabled", you don't have to worry about that. MoveTo + Cast will work even when called on a disabled reference. I generally use a paintbrush. :shrug: [[User:Scruggs|Scruggs]] 04:42, 17 November 2006 (EST) |