Difference between revisions of "Talk:CreateFullActorCopy"

533 bytes added ,  00:49, 16 October 2008
imported>Antares
(CreateFullActorCopy /= PlaceAtMe Discussion)
imported>QQuix
Line 85: Line 85:
Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR>
Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR>
--[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT)
--[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT)
:Yes, the dropped item would have the same characteristics of a PlaceAtMe’d item. But, actually, it is worse: from what the page says, CreateFullActorCopy duplicates (creates new Base Records of) all items in the inventory.
:OBSE 16 will solve the problem of removing the Reference Record created by PlaceAtMe or by a clone dropping its cloned weapon, but there is no way, AFAIK, to remove/destroy the Base Record of items created by CreateFullActorCopy or DuplicateAllItems.  - [[User:QQuix|QQuix]] 01:49, 16 October 2008 (EDT)
Anonymous user