Difference between revisions of "Talk:CreateFullActorCopy"

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565 bytes added ,  22:05, 15 October 2008
CreateFullActorCopy /= PlaceAtMe Discussion
imported>Antares
(Xilverbulet, I have a theory)
imported>Antares
(CreateFullActorCopy /= PlaceAtMe Discussion)
Line 79: Line 79:
:If any similarities exist between our scripts I would like to know of them.
:If any similarities exist between our scripts I would like to know of them.
:--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT)
:--[[User:Antares|Antares]] 07:41, 14 October 2008 (EDT)
==CreateFullActorCopy /= PlaceAtMe Discussion==
Ok so at present we ''(I am, at least)'' are under the assumption that FullActorCopy's can be destroyed/removed/purged using the DeleteFullActorCopy function. What I am getting at is, what about the equipment of an FullActorCopy?<BR>
Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR>
--[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT)
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