Difference between revisions of "Talk:CreateFullActorCopy"
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→CreateFullActorCopy /= PlaceAtMe Discussion: Answering
imported>Antares (CreateFullActorCopy /= PlaceAtMe Discussion) |
imported>QQuix (→CreateFullActorCopy /= PlaceAtMe Discussion: Answering) |
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Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR> | Say you make a copy of an NPC and kill it, they drop the weapon they were wielding. Would that weapon effectively be equivalent to one that was created using PlaceAtMe? Any thoughts/wisdom would be very much appreciated.<BR> | ||
--[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT) | --[[User:Antares|Antares]] 23:05, 15 October 2008 (EDT) | ||
:Yes, the dropped item would have the same characteristics of a PlaceAtMe’d item. But, actually, it is worse: from what the page says, CreateFullActorCopy duplicates (creates new Base Records of) all items in the inventory. | |||
:OBSE 16 will solve the problem of removing the Reference Record created by PlaceAtMe or by a clone dropping its cloned weapon, but there is no way, AFAIK, to remove/destroy the Base Record of items created by CreateFullActorCopy or DuplicateAllItems. - [[User:QQuix|QQuix]] 01:49, 16 October 2008 (EDT) |