Difference between revisions of "Talk:Detection"

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imported>Mudeye
imported>JRoush
m (suggestion to check detection category page)
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If you are not in an exterior cell then you divide Distance to Detector by 0. The result is infinity.  I don't think that is correct. Instead of 0 it should probably be 1.  That way the indoor distance scaler is twice what it is outdoors. --[[User:Mudeye|Mudeye]] 18:09, 7 March 2011 (EST)
If you are not in an exterior cell then you divide Distance to Detector by 0. The result is infinity.  I don't think that is correct. Instead of 0 it should probably be 1.  That way the indoor distance scaler is twice what it is outdoors. --[[User:Mudeye|Mudeye]] 18:09, 7 March 2011 (EST)
:This page is fairly out of date.  More recent information is available at the [[:Category:Detection|Detection Category page]]. [[User:JRoush|JRoush]] 03:06, 8 March 2011 (EST)

Revision as of 03:06, 8 March 2011

Could yo please provide an introductory text exposing what you want to do? "Detection" is not enough IMHO. Give a context/scenario, a goal and a scope... --HawkFest 07:41, 24 January 2008 (EST)


The equation for the Distance Scaler looks wrong.

   *Distance Scaler = Distance to Detector / {FSneakMaxDistance * [FSneakExteriorDistanceMult OR Zero]}
   * Use FSneakExteriorDistanceMult if the cell you are in is marked as an Exterior cell, otherwise use zero

If you are not in an exterior cell then you divide Distance to Detector by 0. The result is infinity. I don't think that is correct. Instead of 0 it should probably be 1. That way the indoor distance scaler is twice what it is outdoors. --Mudeye 18:09, 7 March 2011 (EST)

This page is fairly out of date. More recent information is available at the Detection Category page. JRoush 03:06, 8 March 2011 (EST)