Difference between revisions of "Talk:Follow Package"
imported>Calfret (Problem with Actor AI Package) |
imported>Critterman |
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-Calfret (20 FEB 2008 8:43 pm CST) | -Calfret (20 FEB 2008 8:43 pm CST) | ||
Find the shopkeeper's wander package and uncheck the "Continue if PC near" box. That might stop them from following the player around. | |||
--[[User:Critterman|Critterman]] 21:39, 2 April 2010 (EDT) |
Revision as of 20:39, 2 April 2010
OK, so I have been looking over the construction wiki and it seems a great resource. The problem is that I have no intention of becoming a super modder or anything. My only desire is to fix the many bugs of the game as I come across them (such as display cases eating valuable equipment, or triggered NPC reactions that do nothing).
My biggest problem right now is it seems that every shopkeeper has a Follow AI package enabled. I caught the glitch shortly after the guards aggroed on me for trespassing (which itself was the result of an Ambush or a Find package since the guards barged in and tried talking to me for some quest). Now, everytime I walk into a room with a shopkeeper (including Fighter's Guild Porters) the shopkeepers will charge at me without a greeting. This gets annoying as they will knock things off shelves and block my way while I am within their shop. They still sell to me and talk like normal, but run like mad men to meet me at the door.
How can I fix this?
-Calfret (20 FEB 2008 8:43 pm CST)
Find the shopkeeper's wander package and uncheck the "Continue if PC near" box. That might stop them from following the player around.
--Critterman 21:39, 2 April 2010 (EDT)