Difference between revisions of "Category:Shadows"

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How do we give shadows to Static objects, such as buildings, lamposts, etc?
[[Image:Shadow1.gif|thumb|right|SSG Shadow Settings]]
::::--[[User:Waerloga|Waerloga]]  
[[Image:Shadow2.gif|thumb|right|SSG Shadow Settings2]]
{{Request Tutorial}}
 
 
Using SSG (ShowScenegraph) in the console mode brings up a Reference Window. Click on any item on the game screen and the Reference Window will display information about it.
 
NPC nifs have: "shader = ShadowLightShader"
under NiTriShape / Attributes
 
This shader is found only on the player's model and all NPCs, and any clothing or armor they are wearing and is responsible for making those meshes cast dynamic shadows. It is not found on Static or moveable objects.
 
 
According to Forum information:
 
("The game engine only includes code to generate shadows for actors and trees. Dynamic shadows for other objects were removed early in development (you can find some videos of them online, though").
 
and:
 
("Supposedely the shadow system they had in place was far too slow so they decided to replace it with a more general shadow engine (with dynamic shadowing on characters however not on any structures or objects").

Latest revision as of 11:44, 8 December 2008

File:Shadow1.gif
SSG Shadow Settings
File:Shadow2.gif
SSG Shadow Settings2


Using SSG (ShowScenegraph) in the console mode brings up a Reference Window. Click on any item on the game screen and the Reference Window will display information about it.

NPC nifs have: "shader = ShadowLightShader" under NiTriShape / Attributes

This shader is found only on the player's model and all NPCs, and any clothing or armor they are wearing and is responsible for making those meshes cast dynamic shadows. It is not found on Static or moveable objects.


According to Forum information:

("The game engine only includes code to generate shadows for actors and trees. Dynamic shadows for other objects were removed early in development (you can find some videos of them online, though").

and:

("Supposedely the shadow system they had in place was far too slow so they decided to replace it with a more general shadow engine (with dynamic shadowing on characters however not on any structures or objects").

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