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imported>Waerloga |
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| {{afd}}
| | [[Image:Shadow1.gif|thumb|right|SSG Shadow Settings]] |
| | [[Image:Shadow2.gif|thumb|right|SSG Shadow Settings2]] |
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| HOW DO WE GIVE SHADOWS TO STATIC OBJECTS, SUCH AS BUILDINGS??<br />
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| --[[User:Waerloga|Waerloga]]
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| :Can no one answer this?
| | Using SSG (ShowScenegraph) in the console mode brings up a Reference Window. Click on any item on the game screen and the Reference Window will display information about it. |
| :--[[User:Waerloga|Waerloga]]
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| ::Uhh... why is this a category? Please don't make new categories unnecessarily, they confuse things somewhat. At any rate, in terms of dynamic shadows, I don't think we can. I think all shadows are done with ground texture painting or some such. | | NPC nifs have: "shader = ShadowLightShader" |
| | under NiTriShape / Attributes |
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| ::But I could be wrong. Perhaps ask on the {{Forums}}?
| | This shader is found only on the player's model and all NPCs, and any clothing or armor they are wearing and is responsible for making those meshes cast dynamic shadows. It is not found on Static or moveable objects. |
| ::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 11:55, 13 June 2008 (EDT)
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| "Why is this a category?" Why are you asking, it obviously is. Don't refer people to the forums. The forums are useless for answering questions, in fact, Ive never had anyone answer any of my questions there, only here on the wiki, which, oddly enough, was designed for that very purpose, so don't even mention the forums as a source of information, they are not. Forums are filled with inane chatter and I don't have the time to trawl through pages of verbiage just to find an answer to one simple question. I asked questions there way back in 2006 and they still haven't been answered, so don't ever tell anyone to try the forums, it's counter-productive and a complete waste of everybody's time, the very opposite of good advice. What purpose do you believe the CS wiki serves? Why do you think it's here? Why would you refer a question to a forum? Why misdirect someone to the wrong place? It's like I ask where the library is and you send me to an asylum, wikis are for information retrieval, forums are for conversations, try not to get them mixed up in future. And NO, shadows are not "...done with ground texture painting or some such." So if you have nothing to contribute here then don't make things worse by leaving behind the wrong information.
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| REMEMBER: The Question here is "How To Make Shadows", don't waste space here with anything else, this CATEGORY is for Shadow-Casting, surely someone who uses this wiki must know the answer.:--[[User:Waerloga|Waerloga]]
| | According to Forum information: |
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| :The Wiki is not for asking questions, it doesn't matter if you never get an answer on the forums. The only exception is when the question is directly related to an article. It's a rule we've decided to follow here. If you wonder why that is, or if you want to discuss it, find the old discussion in the Community Portal.
| | ("The game engine only includes code to generate shadows for actors and trees. Dynamic shadows for other objects were removed early in development (you can find some videos of them online, though"). |
| :Furthermore, DW is right about the shadows. Static objects don't cast shadows, you have to paint them with the landscape editor.
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| :I'm going to mark this for deletion; it's not a properly stated request and it's a category page while it should be regular page. Categories without articles in them are useless. | | and: |
| :--[[User:Qazaaq|Qazaaq]] 13:55, 3 November 2008 (EST)
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| | ("Supposedely the shadow system they had in place was far too slow so they decided to replace it with a more general shadow engine (with dynamic shadowing on characters however not on any structures or objects"). |
Using SSG (ShowScenegraph) in the console mode brings up a Reference Window. Click on any item on the game screen and the Reference Window will display information about it.
NPC nifs have: "shader = ShadowLightShader"
under NiTriShape / Attributes
This shader is found only on the player's model and all NPCs, and any clothing or armor they are wearing and is responsible for making those meshes cast dynamic shadows. It is not found on Static or moveable objects.
According to Forum information:
("The game engine only includes code to generate shadows for actors and trees. Dynamic shadows for other objects were removed early in development (you can find some videos of them online, though").
and:
("Supposedely the shadow system they had in place was far too slow so they decided to replace it with a more general shadow engine (with dynamic shadowing on characters however not on any structures or objects").