Difference between revisions of "Talk:GetRandomPercent"
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imported>JOG (Clarification for first example.) |
imported>JOG |
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Here's the math behind the first example: | [[User:JOG|JOG]] 17:33, 29 July 2006 (EDT): Here's the math behind the first example: | ||
short dice | short dice | ||
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1 + int(0.06 * '''0''') = 1 + 0 = 1 | 1 + int(0.06 * '''0''') = 1 + 0 = '''1''' | ||
1 + int(0.06 * '''99''') = 1 + int(5.94) ) 1 + 5 = 6 | |||
1 + int(0.06 * '''99''') = 1 + int(5.94) ) 1 + 5 = '''6''' |
Revision as of 16:33, 29 July 2006
Is this similar to Morrowind's Random100 function, or can it be used in the same manner? The Imperial Dragon 12:58, 11 June 2006 (EDT)
Random100 (as one word) in Morrowind was a global that was set to 0-100 once per frame (in the script "Main")
set variable to GetRandomPercent
in Oblivion is the same as
set variable to Random 100
in Morrowind and will return a new random number ranging from 0-99 whenever you call it.
--JOG 13:40, 11 June 2006 (EDT)
I see, thank you. The Imperial Dragon 13:44, 11 June 2006 (EDT)
JOG 17:33, 29 July 2006 (EDT): Here's the math behind the first example:
short dice set dice to 1 + 0.06 * GetRandompercent
=>
1 + int(0.06 * 0) = 1 + 0 = 1
1 + int(0.06 * 99) = 1 + int(5.94) ) 1 + 5 = 6