Difference between revisions of "Talk:IAllyHitAllowed"
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imported>Decoup |
imported>DragoonWraith (never take it for granted that something is possible) |
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On the topic, how do you determine if an NPC is an enemy? I can't find the command. GetCombatTarget is not what i'm looking for because it is only true if they are currently attacking you. What if they are your enemy but they are currently attacking someone else. There must be a way to find out.[[User:Decoup|Decoup]] 20:27, 27 May 2006 (EDT) | On the topic, how do you determine if an NPC is an enemy? I can't find the command. GetCombatTarget is not what i'm looking for because it is only true if they are currently attacking you. What if they are your enemy but they are currently attacking someone else. There must be a way to find out.[[User:Decoup|Decoup]] 20:27, 27 May 2006 (EDT) | ||
:While I don't know that there isn't, never assume their must be a way to do something in TES scripting. I mean, pretty much any programmer would take strings for granted, but... there are none. --[[User:DragoonWraith|DragoonWraith]] 22:20, 27 May 2006 (EDT) |
Latest revision as of 21:20, 27 May 2006
On the topic, how do you determine if an NPC is an enemy? I can't find the command. GetCombatTarget is not what i'm looking for because it is only true if they are currently attacking you. What if they are your enemy but they are currently attacking someone else. There must be a way to find out.Decoup 20:27, 27 May 2006 (EDT)
- While I don't know that there isn't, never assume their must be a way to do something in TES scripting. I mean, pretty much any programmer would take strings for granted, but... there are none. --DragoonWraith 22:20, 27 May 2006 (EDT)