Difference between revisions of "Talk:Light"

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imported>Halo112358
imported>QQuix
(Comment on "Negative" check box in the Light object)
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I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --[[User:Halo112358|Halo112358]] 00:01, 6 April 2006 (EDT)
I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --[[User:Halo112358|Halo112358]] 00:01, 6 April 2006 (EDT)
====Negative check box ====
The “Negative” box creates . . you guessed it . . negative lights (reduces the illumination on surroundings objects). Black light can be created by creating a pure white light and checking this box.
But the results are quite different for different video settings: good results for HDR, bad results for AA and Bloom.
Therefore, if you use this technique on a mod you plan to share, make sure to test it under all three video settings
[[User:QQuix|QQuix]] 20:49, 29 August 2008 (EDT)

Revision as of 19:49, 29 August 2008

Light details?

Some sort of discussion on the Light dialogue box, such as the meaning of the Fallof Exponent, would be useful.--Urizen 16:34, 5 April 2006 (EDT)

I'm curious about this as well, I've tried making modifications to the falloff and it only seems to have a very small effect. Also, if anyone figures out how to soften the effect of a light source so that it's not blindingly reflected off of nearby surfaces yet still throws a good distant light I'm interested in hearing about it. As an example, I'd like to modify the light spell so it's more useful in dark caves. The current light source is blinding at close range and doesn't project useable light very far at all - I've tried increasing the range of the light effect but that just makes it blinding over a larger area with the same problems at range :P Try using the light spell in a dark cave with HDR turned on and you'll see what I'm talking about. --Halo112358 00:01, 6 April 2006 (EDT)

Negative check box

The “Negative” box creates . . you guessed it . . negative lights (reduces the illumination on surroundings objects). Black light can be created by creating a pure white light and checking this box. But the results are quite different for different video settings: good results for HDR, bad results for AA and Bloom.

Therefore, if you use this technique on a mod you plan to share, make sure to test it under all three video settings

QQuix 20:49, 29 August 2008 (EDT)