Difference between revisions of "Talk:MessageBox Tutorial/Quest Scripts"
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imported>Haama |
imported>Mightylink |
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:The article was confusing - where to put the fQuestDelayTime (menu script or calling script) was supposed to be a choice for the modder. To prevent an initial delay, I've put it on the calling script.--[[User:Haama|Haama]] 19:41, 6 March 2008 (EST) | :The article was confusing - where to put the fQuestDelayTime (menu script or calling script) was supposed to be a choice for the modder. To prevent an initial delay, I've put it on the calling script.--[[User:Haama|Haama]] 19:41, 6 March 2008 (EST) | ||
== Looping Problem == | |||
I cant get this to work, even though the tutorial says to add this block to keep it from looping: | |||
begin GameMode | |||
if (Working == 1) | |||
set Choosing to -1 | |||
set Working to 0 | |||
endif | |||
it still continously loops... | |||
The choice menu keeps coming up and the result code never runs. | |||
--[[User:Mightylink|Mightylink]] |
Latest revision as of 09:59, 29 May 2009
As presented (without mention or use of fQuestDelayTime), much of the info about how often the script will run is incorrect, and the reliability of the script itself is questionable. In addition, proper use of fQuestDelayTime mitigates the issue given at the end of the page: "It will take a couple of seconds after using StartQuest before the quest starts up."
--Speedo 00:34, 6 March 2008 (EST)
- The article was confusing - where to put the fQuestDelayTime (menu script or calling script) was supposed to be a choice for the modder. To prevent an initial delay, I've put it on the calling script.--Haama 19:41, 6 March 2008 (EST)
Looping Problem[edit source]
I cant get this to work, even though the tutorial says to add this block to keep it from looping:
begin GameMode
if (Working == 1) set Choosing to -1 set Working to 0 endif
it still continously loops...
The choice menu keeps coming up and the result code never runs. --Mightylink