Difference between revisions of "Talk:PlaceAtMe"

598 bytes added ,  12:40, 18 July 2006
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imported>DragoonWraith
(disabled objects automatically removed from memory)
imported>JOG
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::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:28, 18 July 2006 (EDT): That's a temporary increase though. Disabled objects are unloaded from memory every so often, automatically.
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:28, 18 July 2006 (EDT): That's a temporary increase though. Disabled objects are unloaded from memory every so often, automatically.
:::I heard this rumor a while ago, but I'm still not convinced. "Initially disabled" objects are not removed from the savegame. Objects that exist in an ESP or ESM (persistent or not) are not removed after you disable them, that's a fact that was extensively tested. Objects created by placeatme give you a reference to access them, the game would crash if you do so after the object is removed, and I doubt that Bethsoft made a garbage-collection-routine that just removes disabled objects that were created ingame without storing a reference to them.--[[User:JOG|JOG]] 13:40, 18 July 2006 (EDT)
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