Difference between revisions of "Talk:PlaceAtMe"

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1,117 bytes added ,  13:17, 18 July 2006
Tests show they are saved. Question is if saves are cleaned by any other way
imported>JOG
imported>Gamall
(Tests show they are saved. Question is if saves are cleaned by any other way)
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:::I heard this rumor a while ago, but I'm still not convinced. "Initially disabled" objects are not removed from the savegame. Objects that exist in an ESP or ESM (persistent or not) are not removed after you disable them, that's a fact that was extensively tested. Objects created by placeatme give you a reference to access them, the game would crash if you do so after the object is removed, and I doubt that Bethsoft made a garbage-collection-routine that just removes disabled objects that were created ingame without storing a reference to them.--[[User:JOG|JOG]] 13:40, 18 July 2006 (EDT)
:::I heard this rumor a while ago, but I'm still not convinced. "Initially disabled" objects are not removed from the savegame. Objects that exist in an ESP or ESM (persistent or not) are not removed after you disable them, that's a fact that was extensively tested. Objects created by placeatme give you a reference to access them, the game would crash if you do so after the object is removed, and I doubt that Bethsoft made a garbage-collection-routine that just removes disabled objects that were created ingame without storing a reference to them.--[[User:JOG|JOG]] 13:40, 18 July 2006 (EDT)
[[User:Gamall|Gamall]] 14:17, 18 July 2006 (EDT) :
@ DragoonWraith : How often ? Did you test this ? Who provided this information ? I do hope the are unloaded from times to times (or when a limit is reached), but I'm not convinced. It is true that savegames seem to lose about 10 Kb every now and then, but noting proves it is linked to disabled references being cleaned up.
@ JOG : Try creating a reference with placeatme, use the console to get its reference, see to it that the zone you were in is discharged from memory, save, quit the game, go back to it, go back to the zone, use the reference, it will work. This proves references created with placeatme are saved. That and the significant weight increase in the savegames mentionned earlier.
So whether or not objects placed with placeatme and disabled are stored in the savegame is really not the issue anymore. ''They are''. The issue is whether or not saves are cleaned in the way DragoonWraith said, or any other way. They may be, and they may not be ; either way, I think this issue deserves much more attention than has been given to it this far.
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