Difference between revisions of "Talk:PlaceAtMe"
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disabled objects automatically removed from memory
imported>Gamall |
imported>DragoonWraith (disabled objects automatically removed from memory) |
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-- I noticed something bad about the couple PlaceAtMe / Disable, often used in mods for spell effects. Once the references are placed, there is no way to get rid of them. Although disabled, they are saved with your saved games. In MW there was a way around this, but the command disappeared with TESIV. All I can say is that, unless there ''is'' a way around this, modders should strive to avoid use of PlaceAtMe at all cost, and use MoveTo instead on a finite number of references. [[User:Gamall|Gamall]] 12:23, 18 July 2006 (EDT) | -- I noticed something bad about the couple PlaceAtMe / Disable, often used in mods for spell effects. Once the references are placed, there is no way to get rid of them. Although disabled, they are saved with your saved games. In MW there was a way around this, but the command disappeared with TESIV. All I can say is that, unless there ''is'' a way around this, modders should strive to avoid use of PlaceAtMe at all cost, and use MoveTo instead on a finite number of references. [[User:Gamall|Gamall]] 12:23, 18 July 2006 (EDT) | ||
: test : 500 references = 76 KB increase of the savegame. [[User:Gamall|Gamall]] 12:41, 18 July 2006 (EDT) | : test : 500 references = 76 KB increase of the savegame. [[User:Gamall|Gamall]] 12:41, 18 July 2006 (EDT) | ||
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 13:28, 18 July 2006 (EDT): That's a temporary increase though. Disabled objects are unloaded from memory every so often, automatically. |