Difference between revisions of "Talk:Retex Troubleshooting"
imported>JOG (Old "black textures" section with discussion) |
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Now the texture won't appear in the Nifskope render window (which is why those using Nifskope as an aid to drawing textures will need the step above) but the texture will appear correctly in game and - crucially - will do so for everyone else who has the correct meshes and textures folders within their Oblivion\Data directory. | Now the texture won't appear in the Nifskope render window (which is why those using Nifskope as an aid to drawing textures will need the step above) but the texture will appear correctly in game and - crucially - will do so for everyone else who has the correct meshes and textures folders within their Oblivion\Data directory. | ||
==White Surface== | |||
Erm, the NIFScope says that it cannot find the dds files, even though they are in the correct folders. This shows up as a white surface all over the model. How do I fix this? [[User:TheImperialDragon|The Imperial Dragon]] 17:59, 11 June 2006 (EDT) |
Revision as of 18:00, 11 June 2006
Black Texture
Texture appears black in game and abnormal behaviour in inventory window.
If you've used Nifskope to do your texturing work this irksome bug sometimes crops up. The file path gets unduly truncated (sometimes even simply to x.dds) or / gets switched for \ It'll still display perfectly well in the Nifskope render window, but the Oblivion engine requires more clarity in designating file path.
To solve this, go back into Nifskope and find the purple flower symbol in the block list (if you used Nifskope to texture in the first place presumably you know it).Double click the name next to the icon and write in longhand the full path to your texture (including at the end of course your texture's name), eg: C:Program Files\Oblivion\Data\textures\mytexture.dds
That's fine when your just working on the texture for yourself. But what about when you want to release your mod? The above filepath would be no use to someone who had their Oblivion folder within a Betheseda Softworks folder for instance. Therefore, prior to release you'll need to make another change to the texture path in Nifskope this time reducing it to:
textures\[any subfolders]\.dds
Now the texture won't appear in the Nifskope render window (which is why those using Nifskope as an aid to drawing textures will need the step above) but the texture will appear correctly in game and - crucially - will do so for everyone else who has the correct meshes and textures folders within their Oblivion\Data directory.
White Surface
Erm, the NIFScope says that it cannot find the dds files, even though they are in the correct folders. This shows up as a white surface all over the model. How do I fix this? The Imperial Dragon 17:59, 11 June 2006 (EDT)