Difference between revisions of "Talk:SetEnchantment"

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imported>Jaquet.p
imported>Jaquet.p
Line 7: Line 7:


==Permanent enchantment==
==Permanent enchantment==
I use setenchantment in one of my mods and after a few quit/reload the enchantment that was on my weapon disappears. any idea how to fix that? I also have another problem the charge of the weapon enchantment is blocked. example: the charge is 1/1 I hit a creature and after th charge is still 1/1.
 
Hello,
 
I use setenchantment in one of my mods and after a few quit/reload the enchantment that was on my weapon disappears. any idea how to fix that? I also have another problem the charge of the weapon enchantment is blocked. example: the charge is 1/1. I hit a creature and after the charge is still 1/1.
 
here is my script:
 
scn abukaienchspellscript
 
ref weapon
ref clone
ref script
ref caster
short kk
 
begin scripteffectstart
 
if player.getitemcount aaatorturedsoul > 9 && aaaokariscythecasterref.kk > 9
 
set caster to getself
set weapon to caster.GetEquippedObject 16
 
if weapon == 0 || player.GetEquipped aaasoulextractor3t == 1
message "Soul injection has failed", 3
else
 
player.removeitem aaatorturedsoul 10
set kk to aaaokariscythecasterref.kk - 10
set aaaokariscythecasterref.kk to kk
 
set clone to CloneForm weapon
player.removeitem weapon 1
player.additem clone 1
SetObjectCharge 1 clone
SetEnchantment aaauuudaggerench clone
SetWeaponReach 100000000 clone
player.equipitem clone
 
endif
 
else
message "I don't have enough torured souls", 3
endif
 
end

Revision as of 09:26, 30 June 2009

Works on Arrows

It's supposed to work on arrows in 14a, but wasn't it brought up in one of the first threads that it was still broken?--Speedo 12:21, 3 April 2008 (EDT)

Yes it was, reverted.--Haama 13:57, 3 April 2008 (EDT)
As of v17 it works on arrows, so i think the "doensn't work" note should be removed.

Permanent enchantment

Hello,

I use setenchantment in one of my mods and after a few quit/reload the enchantment that was on my weapon disappears. any idea how to fix that? I also have another problem the charge of the weapon enchantment is blocked. example: the charge is 1/1. I hit a creature and after the charge is still 1/1.

here is my script:

scn abukaienchspellscript

ref weapon ref clone ref script ref caster short kk

begin scripteffectstart

if player.getitemcount aaatorturedsoul > 9 && aaaokariscythecasterref.kk > 9

set caster to getself set weapon to caster.GetEquippedObject 16

if weapon == 0 || player.GetEquipped aaasoulextractor3t == 1 message "Soul injection has failed", 3 else

player.removeitem aaatorturedsoul 10 set kk to aaaokariscythecasterref.kk - 10 set aaaokariscythecasterref.kk to kk

set clone to CloneForm weapon player.removeitem weapon 1 player.additem clone 1 SetObjectCharge 1 clone SetEnchantment aaauuudaggerench clone SetWeaponReach 100000000 clone player.equipitem clone

endif

else message "I don't have enough torured souls", 3 endif

end