Difference between revisions of "Talk:StartConversation"
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imported>HawkFest (Doubts...) |
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Is this true, ''No matter where''? What about the case when the target NPC is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the [[Find Package]]: | Is this true, ''No matter where''? What about the case when the target NPC is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the [[Find Package]]: | ||
* search for target in its current location (current cell, if not another predefined location); | |||
* if found, start conversation if it is another NPC, else activate the target; | |||
* if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes); | |||
...Wondering... Please, this article needs some clarification. | ...Wondering... Please, this article needs some clarification. | ||
--[[User:HawkFest|HawkFest]] 01:27, 23 October 2007 (EDT) | --[[User:HawkFest|HawkFest]] 01:27, 23 October 2007 (EDT) |
Revision as of 00:29, 23 October 2007
Doubts...
Excerpt: When you call this function on an actor, the actor will seek out the target actor in order to have a conversation, no matter where the two NPCs are currently.
Is this true, No matter where? What about the case when the target NPC is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the Find Package:
- search for target in its current location (current cell, if not another predefined location);
- if found, start conversation if it is another NPC, else activate the target;
- if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes);
...Wondering... Please, this article needs some clarification. --HawkFest 01:27, 23 October 2007 (EDT)