Difference between revisions of "Talk:StartConversation"

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imported>HawkFest
(Doubts...)
 
imported>Elim Garak
 
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'''Excerpt:''' ''When you call this function on an actor, the actor will seek out the target actor in order to have a conversation, '''no matter where the two NPCs are currently'''.''
'''Excerpt:''' ''When you call this function on an actor, the actor will seek out the target actor in order to have a conversation, '''no matter where the two NPCs are currently'''.''


Is this true, ''No matter where''? What about the case when the target NPC is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the [[Find Package]]:
Is this true, ''No matter where''? What about the case when the target Actor is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the [[Find Package]]:
- search for target in its current location (current cell, if not another predefined location);
* search for target in its current location (current cell, if not another predefined location);
- if found, start conversation if it is another NPC, else activate the target;
* if found, start conversation if it is another NPC, else activate the target;
- if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes);
* if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes);
...Wondering... Please, this article needs some clarification.
...Wondering... Please, this article needs some clarification.
--[[User:HawkFest|HawkFest]] 01:27, 23 October 2007 (EDT)
--[[User:HawkFest|HawkFest]] 01:27, 23 October 2007 (EDT)
In my experience, it is even worse: If an NPC Can't reach the target, he'll give up quickly, or he might even forget to continue if interrupted by another NPCs Idle talk attempt. I had to use the quest's script to remind the conversation starter again and again of what he was up to, or else he would only manage to start a conversation  only about 20 meters away in about 50% of the time.--[[User:Elim Garak|Elim Garak]] 09:15, 16 October 2008 (EDT)

Latest revision as of 08:15, 16 October 2008

Doubts...[edit source]

Excerpt: When you call this function on an actor, the actor will seek out the target actor in order to have a conversation, no matter where the two NPCs are currently.

Is this true, No matter where? What about the case when the target Actor is 2-3 cells away, or an interior cell while the NPC is outside? Instead, wouldn't the NPC do as in the Find Package:

  • search for target in its current location (current cell, if not another predefined location);
  • if found, start conversation if it is another NPC, else activate the target;
  • if not found, wait until the package refreshes/starts again (I've read somewhere that the delay time is something around 10 minutes);

...Wondering... Please, this article needs some clarification. --HawkFest 01:27, 23 October 2007 (EDT)

In my experience, it is even worse: If an NPC Can't reach the target, he'll give up quickly, or he might even forget to continue if interrupted by another NPCs Idle talk attempt. I had to use the quest's script to remind the conversation starter again and again of what he was up to, or else he would only manage to start a conversation only about 20 meters away in about 50% of the time.--Elim Garak 09:15, 16 October 2008 (EDT)