Difference between revisions of "Talk:TrapUpdate"

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imported>JT
(New page: The script "ARTrapGasCloud01SCRIPT" also has a variable labelled "fLevelledDamage". The script doesn't even call TrapUpdate. I'm not sure if the gas cloud even works, but the variable na...)
 
imported>Troybayliss
 
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The script "ARTrapGasCloud01SCRIPT" also has a variable labelled "fLevelledDamage".  The script doesn't even call TrapUpdate.  I'm not sure if the gas cloud even works, but the variable name seems to suggest that it would allow scaling up of damage based on the player's level.  Something for someone to test out if they have time, anyway. --[[User:JT|JT]] 22:15, 24 March 2008 (EDT)
The script "ARTrapGasCloud01SCRIPT" also has a variable labelled "fLevelledDamage".  The script doesn't even call TrapUpdate.  I'm not sure if the gas cloud even works, but the variable name seems to suggest that it would allow scaling up of damage based on the player's level.  Something for someone to test out if they have time, anyway. --[[User:JT|JT]] 22:15, 24 March 2008 (EDT)
:It has no effect, sadly. --[[User:Dev akm|dev_akm]] 16:23, 17 October 2008 (EDT)
A little question about the trap variables (fTrapDamage, fTrapPushBack, fTrapMinVelocity, bTrapContinuous): do they need to be set more than once?

Latest revision as of 08:18, 9 March 2010

The script "ARTrapGasCloud01SCRIPT" also has a variable labelled "fLevelledDamage". The script doesn't even call TrapUpdate. I'm not sure if the gas cloud even works, but the variable name seems to suggest that it would allow scaling up of damage based on the player's level. Something for someone to test out if they have time, anyway. --JT 22:15, 24 March 2008 (EDT)

It has no effect, sadly. --dev_akm 16:23, 17 October 2008 (EDT)

A little question about the trap variables (fTrapDamage, fTrapPushBack, fTrapMinVelocity, bTrapContinuous): do they need to be set more than once?