Difference between revisions of "FObjectHitWeaponReach"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>SpookyFX
(New page: {| border="1" cellpadding="5" cellspacing="0" |- !style="background:#ffdead;" width="100" | Description |style="background:#ffeded;" | Dictates how far ALL weapons reach to hit any obj...)
 
(added the default value)
Line 9: Line 9:
!style="background:#ffdead;" |Default value
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
|style="background:#ffeded;" |
 
150.
Needs to be found.


|}
|}


<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Revision as of 13:06, 30 December 2022

Description

Dictates how far ALL weapons reach to hit any object such as a tree. Unlike hitting actors, Weapon Range will not effect how far you can reach with your weapon to hit objects.

Default value

150.