Difference between revisions of "SetAngle"
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Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z). | Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z). | ||
==Notes== | |||
When called on the player and actors | |||
*SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE. | |||
*Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception. | |||
*SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down. | |||
==See Also== | ==See Also== |
Latest revision as of 20:33, 6 June 2024
Syntax:
SetAngle axis, degrees
Example:
SetAngle x, 100
Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z).
Notes[edit | edit source]
When called on the player and actors
- SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE.
- Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception.
- SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.
See Also[edit | edit source]