Difference between revisions of "SetAngle"

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*SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.
*SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.
*Player.SetAngle X doesn't update in 3rd-person until the player moves.





Latest revision as of 20:33, 6 June 2024

Syntax:

SetAngle axis, degrees 

Example:

SetAngle x, 100 

Sets the object's rotation to the specified orientation along the selected local axis (x, y, or z).

Notes[edit | edit source]

When called on the player and actors

  • SetAngle Z rotates the player/actor as it rotates any object in game. It can be used to force the player or actor face a certain direction. E.g. In an exterior cells, "Player.SetAngle Z 45" forces the player face NE.
  • Player and actors cannot be tilted forward, backward or sideways like most other objects, therefore changing their X and Y angles has no effect, with the following exception.
  • SetAngle X on the player tilts the camera view up/down. It is possible to set the player's X angle beyond the limits of the mouse movement (-89 to 89). Note that the values are counterintuitive: negative angles force the player look up, positive angles, down.


See Also[edit | edit source]