Difference between revisions of "Category talk:Creatures"
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:Was there some compelling reason to remove the more specific (i.e., more useful) version of this? | :Was there some compelling reason to remove the more specific (i.e., more useful) version of this? | ||
--[[User:Dev akm|dev_akm]] 11:33, 14 November 2008 (EST) | :--[[User:Dev akm|dev_akm]] 11:33, 14 November 2008 (EST) | ||
===Level=== | ===Level=== | ||
Wouldn't the level also (and more importantly) determine the items of the creature, whether it spawns, etc. I haven't played with this, just assuming from what I've read about overhaul mods like Frans. | Wouldn't the level also (and more importantly) determine the items of the creature, whether it spawns, etc. I haven't played with this, just assuming from what I've read about overhaul mods like Frans. |
Revision as of 11:34, 14 November 2008
Has anyone run into problems where a death item list generates multiple loot drops? --Dev akm 15:14, 6 November 2007 (EST)
- Followup: Turns out this was caused by Streamline's "corpse kill" feature.--dev_akm 11:57, 24 October 2008 (EDT)
Dead Creature
How do you make a dead creature and be able to move the body around?
Article edit
Removed the notion that creatures exist soley for combat (horses and pet mods, anyone?) Removed the explicit statement that essential tag should never be set, added notes about essential creatures still giving the loot menu and that they only block when wielding a weapon/shield.--Relax and Play 21:11, 23 October 2008 (EDT)
Block
New edit, specified info about how certain creatures block while certain profusely refuse to do so. --Relax and Play 01:38, 1 November 2008 (EDT)
- The latest change went from very specific info to much more vague wording. Why? From the change history:
- Specific=good:
- The reason behind this is the naming convention that the game requires to be followed; in the case of block animations, the name for block animations must be block.kf and blockhit.kf. Mudcrabs, Goblins, and Skeletons all have appropriately named block animations, while Clannfears do not, meaning unless one knows how to configure the game's animation system, they will never block.
- Vague=bad:
- Block animations must start with "block" or else the creature will not block.
- Was there some compelling reason to remove the more specific (i.e., more useful) version of this?
- --dev_akm 11:33, 14 November 2008 (EST)
Level
Wouldn't the level also (and more importantly) determine the items of the creature, whether it spawns, etc. I haven't played with this, just assuming from what I've read about overhaul mods like Frans. --Haama 10:26, 14 November 2008 (EST)
- Yes on leveled items. On spawns, not exactly. It isn't directly tied to where/when a creature spawns, though most lists use it as a loose guideline for which levels things should appear at in the spawn lists.
- --dev_akm 11:28, 14 November 2008 (EST)