Difference between revisions of "Category talk:Functions"

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imported>Qazaaq
(ShowNameMenu doesn't seem to do anything, ShowViewerStrings is very interesting)
imported>Qazaaq
(better to indent once)
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Hmm... name menu... is it possible to copy the player's name to something?[[User:Haama|Haama]] 17:20, 10 June 2007 (EDT)
Hmm... name menu... is it possible to copy the player's name to something?[[User:Haama|Haama]] 17:20, 10 June 2007 (EDT)


ShowNameMenu doesn't seem to do anything, it accepts a reference in front, and it seems to completely ignore what you put behind it. I tested it in the console, before I left the sewers, afterwards, in the inventory, map and spell menu. It doesn't matter what reference you use either. I think this one is disabled.
:ShowNameMenu doesn't seem to do anything, it accepts a reference in front, and it seems to completely ignore what you put behind it. I tested it in the console, before I left the sewers, afterwards, in the inventory, map and spell menu. It doesn't matter what reference you use either. I think this one is disabled.


ShowViewerStrings is a lot more interesting, very interesting actually. It needs a reference in front, can be anything. It show a whole bunch of information about the NIF file and some other things like form ID, Editor ID. The NIF information includes different properties, sometimes havok information, the name of the root node and a lot more. It's worth investigating this further.
:ShowViewerStrings is a lot more interesting, very interesting actually. It needs a reference in front, can be anything. It show a whole bunch of information about the NIF file and some other things like form ID, Editor ID. The NIF information includes different properties, sometimes havok information, the name of the root node and a lot more. It's worth investigating this further.


[[SetSceneIsComplex]], [[SetNoAvoidance]], [[SetAllVisible]] and [[SetAllReachable]] all have a page of their own now. DumpMasterFileSeekData and StartMasterFileSeekData still need to be tested.
:[[SetSceneIsComplex]], [[SetNoAvoidance]], [[SetAllVisible]] and [[SetAllReachable]] all have a page of their own now. DumpMasterFileSeekData and StartMasterFileSeekData still need to be tested.
--[[User:Qazaaq|Qazaaq]] 18:38, 5 July 2007 (EDT)
:--[[User:Qazaaq|Qazaaq]] 18:38, 5 July 2007 (EDT)

Revision as of 17:39, 5 July 2007

Undocumented script functions found

  • DumpMasterFileSeekData
  • StartMasterFileSeekData
  • SetSceneIsComplex i
  • SetNoAvoidance i
  • SetAllVisible i
  • SetAllReachable i
  • ShowViewerStrings
  • ShowNameMenu


i=Integer parameter

Are they useful for anything? --JustTim 12:28, 10 May 2006 (EDT)

Hmm... name menu... is it possible to copy the player's name to something?Haama 17:20, 10 June 2007 (EDT)

ShowNameMenu doesn't seem to do anything, it accepts a reference in front, and it seems to completely ignore what you put behind it. I tested it in the console, before I left the sewers, afterwards, in the inventory, map and spell menu. It doesn't matter what reference you use either. I think this one is disabled.
ShowViewerStrings is a lot more interesting, very interesting actually. It needs a reference in front, can be anything. It show a whole bunch of information about the NIF file and some other things like form ID, Editor ID. The NIF information includes different properties, sometimes havok information, the name of the root node and a lot more. It's worth investigating this further.
SetSceneIsComplex, SetNoAvoidance, SetAllVisible and SetAllReachable all have a page of their own now. DumpMasterFileSeekData and StartMasterFileSeekData still need to be tested.
--Qazaaq 18:38, 5 July 2007 (EDT)