Difference between revisions of "User:Diablerie"
Jump to navigation
Jump to search
imported>Diablerie |
imported>Diablerie (Update) |
||
Line 1: | Line 1: | ||
== My Mods == | == My Mods == | ||
* '''[http://www.tessource.net/files/file.php?id= | * '''[http://www.tessource.net/files/file.php?id=4535 Claws + Monk Gear]''' (v0.9 beta3)''':''' Gauntlets and claws that do fire, frost, or shock damage when hitting enemies unarmed. | ||
== My Test Mods == | == My Test Mods == | ||
Line 9: | Line 9: | ||
* '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25? | * '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25? | ||
* '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting. | * '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting. | ||
* '''Skjorta Fix:''' Corrects the owenership of Skjorta's unique item chest. This makes is possible to buy the Councilor's Hood. | |||
== Mod Ideas == | == Mod Ideas == | ||
* Rings or gauntlets that do magic effects in combat | * Rings or gauntlets that do magic effects in combat. | ||
* A magic bow that does not require arrows, or perhaps creates its own arrows | * A magic bow that does not require arrows, or perhaps creates its own arrows | ||
* ...Tie that in with an appropriate quest. | * ...Tie that in with an appropriate quest. | ||
[[Category: Users: Scripters]] | [[Category: Users: Scripters]] |
Revision as of 06:36, 8 June 2006
My Mods
- Claws + Monk Gear (v0.9 beta3): Gauntlets and claws that do fire, frost, or shock damage when hitting enemies unarmed.
My Test Mods
These are some very basic test mods I made when playing around with the TES Construction Set.
- Simple Level Mod: Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25?
- Remove "Loading area" Messages: I just find them distracting.
- Skjorta Fix: Corrects the owenership of Skjorta's unique item chest. This makes is possible to buy the Councilor's Hood.
Mod Ideas
- Rings or gauntlets that do magic effects in combat.
- A magic bow that does not require arrows, or perhaps creates its own arrows
- ...Tie that in with an appropriate quest.