Difference between revisions of "User:Diablerie"

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imported>Diablerie
imported>Diablerie
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== My Mods ==
== My Mods ==


* '''[http://www.tessource.net/files/file.php?id=3568 Monk Gauntlets]''' (v1.0)''':''' Gauntlets that do fire, frost, or shock damage when hitting enemies unarmed.
* '''[http://www.tessource.net/files/file.php?id=4535 Claws + Monk Gear]''' (v0.9 beta3)''':''' Gauntlets and claws that do fire, frost, or shock damage when hitting enemies unarmed.


== My Test Mods ==
== My Test Mods ==
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* '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25?
* '''[http://www.magma.ca/~wkozlows/files/dbl-SimpleLevelMod.esp Simple Level Mod]:''' Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25?
* '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting.
* '''[http://www.magma.ca/~wkozlows/files/dbl-NoLoadMsg.esp Remove "Loading area" Messages]:''' I just find them distracting.
* '''Skjorta Fix:''' Corrects the owenership of Skjorta's unique item chest. This makes is possible to buy the Councilor's Hood.


== Mod Ideas ==
== Mod Ideas ==


* Rings or gauntlets that do magic effects in combat (done).
* Rings or gauntlets that do magic effects in combat.
* A magic bow that does not require arrows, or perhaps creates its own arrows.
* A magic bow that does not require arrows, or perhaps creates its own arrows
* ...Tie that in with an appropriate quest.
* ...Tie that in with an appropriate quest.


[[Category: Users: Scripters]]
[[Category: Users: Scripters]]

Revision as of 06:36, 8 June 2006

My Mods

  • Claws + Monk Gear (v0.9 beta3): Gauntlets and claws that do fire, frost, or shock damage when hitting enemies unarmed.

My Test Mods

These are some very basic test mods I made when playing around with the TES Construction Set.

  • Simple Level Mod: Sets the skills needed to level to 16, and the skill multiplier to 3. Why have have a maximum level of 50 if the best loot can drop at level 25?
  • Remove "Loading area" Messages: I just find them distracting.
  • Skjorta Fix: Corrects the owenership of Skjorta's unique item chest. This makes is possible to buy the Councilor's Hood.

Mod Ideas

  • Rings or gauntlets that do magic effects in combat.
  • A magic bow that does not require arrows, or perhaps creates its own arrows
  • ...Tie that in with an appropriate quest.