Difference between revisions of "User:Niaht/Notes"

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Quirkyness can result, such as having a message box up with no mouse cursor. Use console mode to get a mouse cursor and clear the message box.
Quirkyness can result, such as having a message box up with no mouse cursor. Use console mode to get a mouse cursor and clear the message box.


What about message boxes from multiple scripts? Can they stomp on each other? I think I just experienced this.
In the odd case that there are two scripts firing (especially multiple) messageboxes at the same time, they can collide, even when you've gone to the trouble of setting up all the proper scaffolding in each script. So far I know of no solution other than making the scripts aware of each other, so that one does not try to raise a messagebox while the other is in progress waiting for a messagebox response.


===[[:Category:Variables|Variables]]===
===[[:Category:Variables|Variables]]===

Revision as of 05:20, 29 December 2007

So far everything here mostly refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start...

Looking for Information

I'm looking for FOUR good GMSTs to use for testing purposes. The test is in the form four ESPs that are intended to be installed and modified by OBMM, and then removed once testing is confirmed.

Qualifications are that changing these GMSTs won't do any real "damage" for any reason, and that they can be easily and clearly tested for.

Data Management

Mod Cleaning

If you want to delete a record from an ESP file, one way to do it is with TESsnip. I'm not sure if the other methods will actually truly delete a record, as they all use the term "Ignore" in their verbiage, and I haven't tried it.

Once you have selected and deleted a record using TESsnip, you should open the ESP up using the CS, and click yes when it prompts you about fixing the header due to an incorrect header count.

Scripting

Functions

MessageBox: To display multiple message boxes in succession you must create a state machine, and check GetButtonPressed in between each messagebox call until you get a value larger than -1. Otherwise the second messagebox will override the first and kill the script.

Quirkyness can result, such as having a message box up with no mouse cursor. Use console mode to get a mouse cursor and clear the message box.

In the odd case that there are two scripts firing (especially multiple) messageboxes at the same time, they can collide, even when you've gone to the trouble of setting up all the proper scaffolding in each script. So far I know of no solution other than making the scripts aware of each other, so that one does not try to raise a messagebox while the other is in progress waiting for a messagebox response.

Variables

Declaring Variables

Script Global Variables

Variables can be set outside any block causing them to be Script Global. This means that once set to a value, they will remain set unless otherwise changed, until Oblivion is shut down.

What about when you save your game? What happens then?

Temporary Variables

Declaring a variable inside a block could be called 'declaring a temporary variable', since the variable will only exist during the scope of the current invocation. This is similar to how variable scope works in traditional programming languages.

Variable Initialization

Variables are initialized using the Set function.

If don't want your variable to be reinitialized on each script invocation, wrap your assignment statements in a conditional.

short init
short myShort

Begin BlockName
If ( init == 0 )
  Set myShort to 1
  Set init to 1
EndIf

Variable Types

Reference Variables

Reference variable can not be set to just any function that returns a value.

ref refValue
Set refValue to GetButtonPress

This will not work.

Quest

Blocks

GameMode

Quest Functions

StopQuest - Modifies Player? (e.g. will set a variable in the savegame if saved)