Difference between revisions of "User:Wrye/Cleanup"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Wrye
imported>Wrye
Line 27: Line 27:
==Scripting==
==Scripting==
==Graphics==
==Graphics==
Tab Test
<pre>
"Function" "Group" "Category" "Description"
"Abs" "OBSE" "Math" "Get absolute value of number."
"Acos" "OBSE" "Math"
"Activate" "CS" "Activate object."
"AddAchievement" "CS"
"AddEffectItem" "OBSE"
"AddEffectItemC" "OBSE"
"AddFlames" "CS"
"AddFullEffectItem" "OBSE"
"AddFullEffectItemC" "OBSE"
"AddItem" "CS"
"AddScriptPackage" "CS" </pre>

Revision as of 20:51, 1 June 2008

Using this site is an exercise in frustration. Much as I appreciate the recent cleanup, I still end up feeling like throwing my hands up every time I try to figure out where to find or put something. Problems:

  • The use of Categories as content and TOC pages is a major problem.
    • They're not searched. These are some of the most important pages in the site and they just don't show up on the site. E.g. I know there's an "Etiquette" page. I search for it. It doesn't show up. Why? It's a category page.
    • The organization of pages under the category pages is just not very useful and is visually ugly. Much better would be a manually generated page (e.g. Tes3Mod:Modding.)
    • The portal idea is too fancy IMO. Again, a simple page like Te3Mod:Modding above would be better.

So, this page is a scratch page where I try to come up with something more like that. I may abandon it in five minutes. We'll see.

Overviews

  • About_Modding_Etiquette - Information on what should and should not be done. Really should be expanded quite a bit.
  • Oblivion_Mods_FAQ - dev_akm's FAQ. A good broad overview covering a lot of subjects, but also something of an immovable boulder because it's a bylined article and hence cannot be edited like a regular wiki article.
  • Modding Terminology - Overview of modding principles and terminology. Proposes a specific terminolgy to clarify use of "object", etc. Main problem with this is that OBSE uses a somewhat different terminology.

==Basics

  • [[1]] - UESP Mod players glossary. Short.

Basic How To

Advanced How To

Basics

  • Tutorials
  • Basic Knowledge
  • How Tos

Scripting

Graphics

Tab Test

"Function"	"Group"	"Category"	"Description"
"Abs"	"OBSE"	"Math"	"Get absolute value of number."
"Acos"	"OBSE"	"Math"	
"Activate"	"CS"		"Activate object."
"AddAchievement"	"CS"		
"AddEffectItem"	"OBSE"		
"AddEffectItemC"	"OBSE"		
"AddFlames"	"CS"		
"AddFullEffectItem"	"OBSE"		
"AddFullEffectItemC"	"OBSE"		
"AddItem"	"CS"		
"AddScriptPackage"	"CS"