Difference between revisions of "Template:Portal:AI/Description"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Wrye
(Update link)
imported>Darkness X
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Glossary#A|AI]] or artificial intelligence is the part of modding that controls what [[actor]]s do. It can be one of the most easy parts, but at the same time it's one of the aspects that requires a great deal of testing and tweaking to get right. In Oblivion [[:Category:Actor Behavior|the behavior of actors]] is controlled by the actor's active [[:Category:Packages|package]]. The current time and conditions on the actor's packages control which package becomes active. Packages can be influenced by scripts [[:Category:AI_Functions|in various ways]].
[[Glossary#A|AI]] or artificial intelligence is the part of modding that controls what [[actor]]s do. It can be one of the most easy parts, but at the same time it's one of the aspects that requires a great deal of testing and tweaking to get right. In Oblivion [[:Category:Actor Behavior|the behavior of actors]] is controlled by the actor's active [[:Category:Packages|package]]. The current time and conditions on the actor's packages control which package becomes active. Packages can be influenced by scripts [[:Category:AI_Functions|in various ways]].
<noinclude>
[[Category: Templates|Portal:AI/Description]]
[[Category: Portal Templates|AI/Description]]
</noinclude>

Latest revision as of 07:27, 13 May 2010

AI or artificial intelligence is the part of modding that controls what actors do. It can be one of the most easy parts, but at the same time it's one of the aspects that requires a great deal of testing and tweaking to get right. In Oblivion the behavior of actors is controlled by the actor's active package. The current time and conditions on the actor's packages control which package becomes active. Packages can be influenced by scripts in various ways.