[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
Difference between revisions of "Template:Portal:Animating/Description"
Jump to navigation
Jump to search
imported>Qazaaq (text to fill the top of the portal because it looks nice) |
imported>Darkness X |
||
Line 1: | Line 1: | ||
With animation you can move parts of a mesh or a complete mesh. Almost anything can be animated, and most animations can be triggered with a script. You can make and export animations with [[3D_Studio_Max_Trial_Versions|3ds Max]], [[Blender]] and even [[NifSkope]] is capable to make simple animations like an opening door. | With animation you can move parts of a mesh or a complete mesh. Almost anything can be animated, and most animations can be triggered with a script. You can make and export animations with [[3D_Studio_Max_Trial_Versions|3ds Max]], [[Blender]] and even [[NifSkope]] is capable to make simple animations like an opening door. | ||
<noinclude> | |||
[[Category: Templates|Portal:Animating/Description]] | |||
[[Category: Portal Templates|Portal:Animating/Description]] | |||
</noinclude> |