Difference between revisions of "Template:Portal:Scripting/Featured"

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<div style="text-align:right;">[[Start Your Mod|Read more...]]</div>
<div style="text-align:right;">[[Start Your Mod|Read more...]]</div>
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[[Category: Templates|Portal:Scripting/Featured]]
[[Category: Portal Templates|Scripting/Featured]]
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Latest revision as of 07:31, 13 May 2010

Start Your Mod[edit source]

The aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod.

The majority of mods I have downloaded require the player to:

  • use console commands to get the items or spells
  • require the player to find an item only identified in the read me file

By the end of this tutorial you should be able to make a mod that:

  • Activates the next time you play with a new or existing character
  • Informs the player in the game where to go instead of relying on the read me files in the mod, thus creating a better role-play environment.
Read more...