Difference between revisions of "User talk:Shademe"

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imported>Shademe
(Another question added)
imported>Shademe
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::--[[User:Antares|Antares]] 08:34, 9 September 2008 (EDT)
::--[[User:Antares|Antares]] 08:34, 9 September 2008 (EDT)


== Respawning and Disabling ... ==
== Respawning, Disabling and Zooming ... ==


'''Will disabled actors respawn''' ? Right now, to remove actors from a particular cell, I move them to a remote cell. So if I disable them instead, will they respawn normally ?
'''Will disabled actors respawn''' ? Right now, to remove actors from a particular cell, I move them to a remote cell. So if I disable them instead, will they respawn normally ?


oh and another question, is there a function (OBSE or otherwise) which allows "zooming", like a binocular ?
oh and another question, is there a function (OBSE or otherwise) which allows "zooming", like a binocular ?

Revision as of 07:46, 11 September 2008

I was having a question and am not sure where to post this, but anyway ..


How do I change the appearance of a projectile ? Is there a way which will possibly help creating a new projectile type ? if not, can I re-model/re-texture the projectile ? or is it just some sprite hard-coded into the game ?

Strolling on over to our fabulous tutorial section should prove to be a fruitful expedition. See this page. Also welcome to the wiki, thought I would steal some of DragoonWraiths thunder. You should see him alot around here, he is the man.
--Antares 08:34, 9 September 2008 (EDT)

Respawning, Disabling and Zooming ...

Will disabled actors respawn ? Right now, to remove actors from a particular cell, I move them to a remote cell. So if I disable them instead, will they respawn normally ?

oh and another question, is there a function (OBSE or otherwise) which allows "zooming", like a binocular ?