Difference between revisions of "User talk:XiDragon"

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[[User:XiDragon|XiDragon]] 14:20, 29 April 2006 (GMT+1)
[[User:XiDragon|XiDragon]] 14:20, 29 April 2006 (GMT+1)
== A problem with artful theivery ==
Artful theivery scroll removes the stolen flag from items, yes? Which means you cannot sell them to a fence, did you think about that?
--[[User:Oblivious12123|Oblivious12123]] 11:30, 6 September 2009 (EDT)

Latest revision as of 10:30, 6 September 2009

How does an object finds out in which cell it is placed, using a script attached to the object?[edit source]

The purpous is simple. Lets say I have a chest that should consider by itself via a script if it is placed in a player owned cell, and if so should react accordingly. After looking at all the Cell functions only one looks promising and that is IsCellOwner. However this function need the cell id as the first parameter, what means that the object script calling it would need to know in which cell the object is placed. If this can not be achieved, does any of you know another way around this?

XiDragon 14:20, 29 April 2006 (GMT+1)

A problem with artful theivery[edit source]

Artful theivery scroll removes the stolen flag from items, yes? Which means you cannot sell them to a fence, did you think about that? --Oblivious12123 11:30, 6 September 2009 (EDT)