Difference between revisions of "AddItem"
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__NOTOC__ | |||
'''Syntax:''' | '''Syntax:''' | ||
[''ActorID''|''ContainerID''.]AddItem ''ObjectID'', ''Count'' | |||
''' | |||
Adds ''Count'' items of object ''ObjectID'' to the calling container's inventory. | |||
'''Examples:''' | |||
AddItem MyObject, 1 | |||
Ref MyItem | |||
Short count | |||
set MyItem to ArenaAkaviriLongSword | |||
set count to 1 | |||
player.additem MyItem Count | |||
==Notes== | |||
* You can use a [[Variable_types:_reference_variables|reference variable]] as ''ObjectID'' and a [[Variable_types:_shortint|short]] variable for ''count''. | |||
* This function will trigger an [[onAdd]] block in a script attached to the target container, as long as the container is in a loaded cell. When used on a container in a remote cell, the [[onAdd]] block won't run until the player enters that container's cell. However, if the player enters the remote cell after saving and loading, the onAdd block won't run. | |||
** Note that this is only true for the onAdd block, the rest of the script will still run if applicable (GameMode block will run if it's GameMode, MenuMode if MenuMode, etc.). The script will run once, as if it were loaded. If you have any variables set on the script, it will run the next frame as well and will continue to run until no variables are set. | |||
* See [[Message Spam]] for techniques to avoid unwanted "Item Added" messages. | |||
==Console Usage== | |||
When using AddItem with the console, you must use the desired item's FormID, not the EditorID. | |||
So, instead of using | |||
player.additem lockpick 1 | |||
to give yourself a lockpick, you must use | |||
player.additem 00000A 1 | |||
==See Also== | |||
*[[AddItemNS]] - Spamless version of command (OBSE 15). | |||
*[[GetItemCount]] | |||
*[[RemoveItem]] | |||
*[[Message Spam]] - Techniques for avoiding message spam. | |||
==Reference== | |||
[[AddItem_Reference|List of existing scripts that use AddItem]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category:Functions (CS)]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
<!-- Begin Search Terms | |||
Add | |||
Item | |||
End Search Terms --> |
Latest revision as of 18:40, 28 March 2010
Syntax:
[ActorID|ContainerID.]AddItem ObjectID, Count
Adds Count items of object ObjectID to the calling container's inventory.
Examples:
AddItem MyObject, 1
Ref MyItem Short count set MyItem to ArenaAkaviriLongSword set count to 1 player.additem MyItem Count
Notes[edit | edit source]
- You can use a reference variable as ObjectID and a short variable for count.
- This function will trigger an onAdd block in a script attached to the target container, as long as the container is in a loaded cell. When used on a container in a remote cell, the onAdd block won't run until the player enters that container's cell. However, if the player enters the remote cell after saving and loading, the onAdd block won't run.
- Note that this is only true for the onAdd block, the rest of the script will still run if applicable (GameMode block will run if it's GameMode, MenuMode if MenuMode, etc.). The script will run once, as if it were loaded. If you have any variables set on the script, it will run the next frame as well and will continue to run until no variables are set.
- See Message Spam for techniques to avoid unwanted "Item Added" messages.
Console Usage[edit | edit source]
When using AddItem with the console, you must use the desired item's FormID, not the EditorID.
So, instead of using
player.additem lockpick 1
to give yourself a lockpick, you must use
player.additem 00000A 1
See Also[edit | edit source]
- AddItemNS - Spamless version of command (OBSE 15).
- GetItemCount
- RemoveItem
- Message Spam - Techniques for avoiding message spam.
Reference[edit | edit source]
List of existing scripts that use AddItem