Difference between revisions of "Alteration"

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imported>Stardaemon
(added apprentice/novice perks.)
imported>TheImperialDragon
 
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Description
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''Alteration'' skill determines your success rate in using Alteration Magic.<br/>
''Alteration'' skill determines your ability to use Alteration Magic.<br/>
<br/>  ''Alteration'' Magic is primarily used in a defensive or adaptive way, with a focus on buffs. <br/><br/>Typical use of alteration spells:
<br/>  ''Alteration'' Magic is primarily used in a defensive or adaptive way, with a focus on buffs. <br/><br/>Typical use of alteration spells:
* Add Armor to Self / Add Resist to Fire/Cold/Shock
* Add Armor to Self / Add Resist to Fire/Cold/Shock
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[[Category:Skills]]
[[Category:Skills]]
[[Category:Actor Values]]

Latest revision as of 12:52, 8 September 2006

Description

Alteration skill determines your ability to use Alteration Magic.

Alteration Magic is primarily used in a defensive or adaptive way, with a focus on buffs.

Typical use of alteration spells:

  • Add Armor to Self / Add Resist to Fire/Cold/Shock
  • Decrease Burden on Self
  • Increase Burden on Other
  • Open Lock spells
  • Underwater Breathing
Governing attribute

Willpower

Perks
  • Novice
    Allows you to use novice level spells.
  • Apprentice
    Allows you to use apprentice level spells.
  • Journeyman
    Allows you to use journeyman level spells.
  • Expert
    Allows you to use expert level spells.
  • Master
    Allows you to use master level spells.