Difference between revisions of "Bribery"
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Bribery is controlled by several game settings '''fBribeCostCurve''', '''fBribeCurve''', '''fBribeNPCLevelMult''', '''fBribeScale''' and '''fBribeSpeechcraftMult'''. | |||
Bribery is controlled by several game settings '''fBribeCostCurve''', ''' | |||
== | ==Bribery Settings== | ||
''' | {| border="1" cellpadding="5" cellspacing="0" | ||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
The '''fBribeCostCurve''' value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.5000 | |||
|} | |||
''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors. | ''Note:'' If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors. | ||
'' | {| border="1" cellpadding="5" cellspacing="0" | ||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
The '''fBribeCurve''' value controls how steep the non-linear increase of the disposition bonus will be. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.7500 | |||
|} | |||
''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors. | ''Example:'' If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors. | ||
'' | {| border="1" cellpadding="5" cellspacing="0" | ||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
The '''fBribeNPCLevelMult''' value determines how much weight the NPC's level has relative to the player's level. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.1000 | |||
|} | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
'''fBribeScale''' is a global multipler that increases or decreases all bribe costs proportionally (''1.0'' is 100% of normal, ''2.0'' is 200% of normal, etc.). | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.0000 | |||
|} | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
The '''fBribeSpeechcraftMult''' variable determines how much impact the relative Speechcraft values have compared to the actor's levels. | |||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.0300 | |||
|} | |||
== | ==Un-Used Settings== | ||
According to [[User_talk:Bnesmith|Bnesmith]] these settings are not currently used by the game. | |||
{| border="1" cellpadding="5" cellspacing="0" | |||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
'''fBribeBase''' sets the lowest bribe value and is used as an offset. | |||
== | |- | ||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
2.0000 | |||
|} | |||
== | {| border="1" cellpadding="5" cellspacing="0" | ||
|- | |||
!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" width="800" | | |||
''' | '''fBribeMult''' is a multiplier times the combined levels and skills of the two actors. | ||
|- | |||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.3000 | |||
|} | |||
[[Category: | [[Category:Settings_By_Concept]] | ||
[[Category:Gameplay]] |
Latest revision as of 00:43, 25 September 2011
Bribery is controlled by several game settings fBribeCostCurve, fBribeCurve, fBribeNPCLevelMult, fBribeScale and fBribeSpeechcraftMult.
Bribery Settings[edit | edit source]
Description |
The fBribeCostCurve value controls how steep the non-linear increase of the price will be, as determined by the actors' Speechcraft scores. |
---|---|
Default value |
1.5000 |
Note: If fBribeCostCurve is set to 1.0, bribe cost increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeCurve value controls how steep the non-linear increase of the disposition bonus will be. |
---|---|
Default value |
0.7500 |
Example: If fBribeCurve is set to 1.0, disposition bonus increases linearly based on the combined Speechcraft scores of the two actors.
Description |
The fBribeNPCLevelMult value determines how much weight the NPC's level has relative to the player's level. |
---|---|
Default value |
0.1000 |
Description |
fBribeScale is a global multipler that increases or decreases all bribe costs proportionally (1.0 is 100% of normal, 2.0 is 200% of normal, etc.). |
---|---|
Default value |
1.0000 |
Description |
The fBribeSpeechcraftMult variable determines how much impact the relative Speechcraft values have compared to the actor's levels. |
---|---|
Default value |
0.0300 |
Un-Used Settings[edit | edit source]
According to Bnesmith these settings are not currently used by the game.
Description |
fBribeBase sets the lowest bribe value and is used as an offset. |
---|---|
Default value |
2.0000 |
Description |
fBribeMult is a multiplier times the combined levels and skills of the two actors. |
---|---|
Default value |
0.3000 |