Difference between revisions of "Calling commands from C++"

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NOTE: The following is incomplete and will eventually be a tutorial based on source code you can find in the OblivionOnline sources. Even right now , it contains technical data that might or might not be of help to people seriously into modding Oblivion.
When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of.
When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of.


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[[Calling commands from C++/Command Offsets]]
[[Calling commands from C++/Command Offsets]]
==Command Parameters==
==Command Parameters==
Parameter structures can be found in [[Calling commands from C++/Param_Info]]
Parameter structures can be found in [[Calling commands from C++/ParamInfo]]

Latest revision as of 17:14, 18 April 2009

NOTE: The following is incomplete and will eventually be a tutorial based on source code you can find in the OblivionOnline sources. Even right now , it contains technical data that might or might not be of help to people seriously into modding Oblivion.

When writing an OBSE plugin or otherwise using the game from C++, you might want to call commands directly. There are a few things you'll need to take care of.

Command Offsets[edit | edit source]

Here is a list of all commands in the 1.2.416 ( most recent ) game .exe Calling commands from C++/Command Offsets

Command Parameters[edit | edit source]

Parameter structures can be found in Calling commands from C++/ParamInfo