Difference between revisions of "CopyEyes"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
(Created)
 
imported>JOG
(→‎Notes: Forum link no longer works)
 
(3 intermediate revisions by one other user not shown)
Line 2: Line 2:


'''Syntax:'''
'''Syntax:'''
  (nothing) reference.CopyEyes copyFrom:ref copyTo:ref
  (nothing) ''reference''.CopyEyes copyFrom:ref ''copyTo:ref''


Copies the eyes used by one npc onto another, with the same caveats as CopyHair.
Copies the eyes used by one actor, including the player, onto another. If the first ''reference'' is used it will replace ''CopyTo:ref''.


==Notes==
==Notes==
Line 11: Line 11:
*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
*Changes to the player may not be visible until the game is reloaded.
*Changes to the player may not be visible until the game is reloaded.
**As a workaround you can add a vampirism ability, wait a bit and then remove the vampirism again. When the game resets the face to to normal, it will use the new eyes.


==See Also==
==See Also==

Latest revision as of 12:37, 22 September 2010

A command for Oblivion Script Extender

Syntax:

(nothing) reference.CopyEyes copyFrom:ref copyTo:ref

Copies the eyes used by one actor, including the player, onto another. If the first reference is used it will replace CopyTo:ref.

Notes[edit | edit source]

  • Changes to an NPC are not saved in the savegame and will revert to their original upon loading the save game.
    • However, changes to the player will last beyond a savegame.
  • Changes to an NPC will not be visible until the actor is reloaded; calling disable followed by enable a frame later will force the NPC to reload, updating the eyes (and hair).
  • Changes to the player may not be visible until the game is reloaded.
    • As a workaround you can add a vampirism ability, wait a bit and then remove the vampirism again. When the game resets the face to to normal, it will use the new eyes.

See Also[edit | edit source]