Difference between revisions of "GetFPS"

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imported>Haama
(Notes on CPU usage)
imported>DragoonWraith
(not a record variable function)
 
(One intermediate revision by one other user not shown)
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==Notes==
==Notes==
*This function can take a heavy toll on the CPU. Do not use every frame.
*This function can take a heavy toll on the CPU. Do not use every frame.
==See Also==
*[[GetSecondsPassed]] (can be used as an alternative, not nearly as expensive on the CPU)


[[Category:Functions]]
[[Category:Functions]]
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[[Category:Debug Functions]]
[[Category:Debug Functions]]
[[Category:Debug Functions (OBSE)]]
[[Category:Debug Functions (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions (OBSE)]]

Latest revision as of 18:06, 21 March 2008

A command for Oblivion Script Extender

Syntax:

(fps:float) GetFPS

Returns the frames per second of the game.

Notes[edit | edit source]

  • This function can take a heavy toll on the CPU. Do not use every frame.

See Also[edit | edit source]

  • GetSecondsPassed (can be used as an alternative, not nearly as expensive on the CPU)