Difference between revisions of "GetFriendHit"
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category: Combat Functions]] | [[Category: Combat Functions]] | ||
[[Category: Combat Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: | [[Category: Condition Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
Friend | |||
Hit | |||
End Search Terms --> |
Latest revision as of 08:41, 20 June 2008
Syntax:
[ActorID.]GetFriendHit TargetActor
Example:
FriendlyGuard.GetFriendHit player
Returns the number friendly hits from the TargetActor.