Difference between revisions of "GetHeadingAngle"
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Returns the angle between the caller's heading and the ObjectRefID. | Returns the angle between the caller's heading and the ObjectRefID in a range from -180 to 180. | ||
For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command: | For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command: | ||
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player.GetHeadingAngle StrangeStatue | player.GetHeadingAngle StrangeStatue | ||
would return | would return -90. | ||
When you add this value to the player's current heading angle, he will face the statue: | |||
set angle to player.getangle z + player.GetHeadingAngle StrangeStatue | |||
player.setangle z angle | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: | [[Category: Movement Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
Heading | |||
Angle | |||
End Search Terms --> |
Latest revision as of 11:38, 16 July 2010
Syntax:
GetHeadingAngle ObjectRefID
Example:
GetHeadingAngle StrangeStatue
Returns the angle between the caller's heading and the ObjectRefID in a range from -180 to 180.
For example, say the player is facing due north. The object StrangeStatue is due west of the player. The command:
player.GetHeadingAngle StrangeStatue
would return -90.
When you add this value to the player's current heading angle, he will face the statue:
set angle to player.getangle z + player.GetHeadingAngle StrangeStatue player.setangle z angle