Difference between revisions of "GetMagicEffectBaseCost"

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  (baseCost:float) GetMEBaseCostC effect:long
  (baseCost:float) GetMEBaseCostC effect:long


Returns the base cost of the magic effect. This affects the cost of creating a custom spell with this effect, as well as the magnitude of a custom constant-effect enchantment with this effect.
Returns the base cost of the magic effect.
 
== Notes ==
*Effect Base Cost affects a wide variety of magic including:
**Spell Creation: The cost of creating a custom spell, as well as the magnitude of a custom constant-effect enchantment
**Potions: Both the duration and magnitude of a player-created potion


== See Also ==
== See Also ==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Magic Functions - Magic Effect (OBSE)]]
[[Category:Record Variable Functions (OBSE)]]

Latest revision as of 18:04, 21 March 2008

A command for Oblivion Script Extender

Syntax:

(baseCost:float) GetMagicEffectBaseCost effect:chars
(baseCost:float) GetMEBaseCost effect:chars
(baseCost:float) GetMagicEffectBaseCostC effect:long
(baseCost:float) GetMEBaseCostC effect:long

Returns the base cost of the magic effect.

Notes[edit | edit source]

  • Effect Base Cost affects a wide variety of magic including:
    • Spell Creation: The cost of creating a custom spell, as well as the magnitude of a custom constant-effect enchantment
    • Potions: Both the duration and magnitude of a player-created potion

See Also[edit | edit source]