Difference between revisions of "GetMouseButtonPress"
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imported>WereWolf (New page: A command for Oblivion Script Extender '''Syntax:''' (dxScanCode:long) GetMouseButtonPress whichIndex:long Returns the dx scancode of the mouse bu...) |
imported>Quetzilla |
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==Notes== | ==Notes== | ||
* Index starts at 0 for the first button being pressed, 1 for the second, etc. | |||
* This function will pick up mouse buttons disabled using [[DisableKey]]. | |||
* Scancodes for mouse buttons are the numbers 256 to 263, and also 264 and 265 to check for mouse wheel movement. | |||
* This function will return the scancode of a mouse button for the whole period it is held down, and not just the first frame. | * This function will return the scancode of a mouse button for the whole period it is held down, and not just the first frame. | ||
* If no mouse button are being held down, or if the id you give is greater than the number of mouse buttons being held down, this function will return 65535. | * If no mouse button are being held down, or if the id you give is greater than the number of mouse buttons being held down, this function will return 65535. | ||
* This function doesn't return a value while a [[MessageBox]] is being displayed, presumably because input is switched over to the MessageBox. | |||
==See Also== | ==See Also== | ||
*[[GetNumMouseButtonsPressed]] | *[[GetNumMouseButtonsPressed]] | ||
*[[GetKeyPress]] | |||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 16:48, 3 August 2008
A command for Oblivion Script Extender
Syntax:
(dxScanCode:long) GetMouseButtonPress whichIndex:long
Returns the dx scancode of the mouse button being pressed. If more than one mouse button is pressed, use whichIndex to choose which code to return.
Notes[edit | edit source]
- Index starts at 0 for the first button being pressed, 1 for the second, etc.
- This function will pick up mouse buttons disabled using DisableKey.
- Scancodes for mouse buttons are the numbers 256 to 263, and also 264 and 265 to check for mouse wheel movement.
- This function will return the scancode of a mouse button for the whole period it is held down, and not just the first frame.
- If no mouse button are being held down, or if the id you give is greater than the number of mouse buttons being held down, this function will return 65535.
- This function doesn't return a value while a MessageBox is being displayed, presumably because input is switched over to the MessageBox.