Difference between revisions of "GetPos"
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imported>QQuix (Fixed note) |
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Returns the current world position of the object on the selected axis (X, Y, or Z) in float. | Returns the current world position of the object on the selected axis (X, Y, or Z) in float. | ||
===Notes=== | |||
If the player is swimming, PlayerRef.GetPos Z returns a value about 100 units higher than the actual player Z position. The actual difference dependes on the player race. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: | [[Category: Movement Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
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== See Also == | |||
* [[SetPos]] |
Latest revision as of 10:53, 9 July 2012
Syntax:
GetPos axis
Example:
GetPos Z
Returns the current world position of the object on the selected axis (X, Y, or Z) in float.
Notes[edit | edit source]
If the player is swimming, PlayerRef.GetPos Z returns a value about 100 units higher than the actual player Z position. The actual difference dependes on the player race.