Difference between revisions of "GetSpellMasteryLevel"
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imported>WereWolf (New page: A command for Oblivion Script Extender '''Syntax:''' (masteryLevel:short) GetSpellMasteryLevel spell:ref Returns the mastery level of the spell. ...) |
imported>Wrye (Getting value for autocalculated spells.) |
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(3 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
0: Novice | 0: Novice | ||
1: Apprentice | 1: Apprentice | ||
2: | 2: Journeyman | ||
3: Expert | 3: Expert | ||
4: Master | 4: Master | ||
==Auto Calculated Spells== | |||
The function returns the statically assigned spell mastery level -- which may not be accurate for autocalculated spells. (And in particular, it is '''very likely''' to be wrong for player created spells.) To get the correct mastery level for any given spell, you'll need to check the cost against the spell mastery settings. | |||
set cost to getSpellMagickaCost rSpell | |||
if isMagicItemAutoCalc rSpell == 0 | |||
set level to getSpellMasteryLevel rSpell | |||
elseif cost < fMinApprentice | |||
set level to 0 | |||
elseif cost < fMinJourney | |||
set level to 1 | |||
elseif cost < fMinExpert | |||
set level to 2 | |||
elseif cost < fMinMaster | |||
set level to 3 | |||
else | |||
set level to 4 | |||
endif | |||
Where fMinApprentice etc. are set from [[FMagicSpellLevelMasterMin]] game settings. Be sure to use [[getGS]] to get the settings, since mods may change from the default values. | |||
==See Also== | ==See Also== | ||
Line 20: | Line 38: | ||
[[Category: Magic Functions]] | [[Category: Magic Functions]] | ||
[[Category: Magic Functions (OBSE)]] | [[Category: Magic Functions (OBSE)]] | ||
[[Category: | [[Category: Magic Functions - Magic Item (OBSE)]] | ||
Latest revision as of 02:27, 8 July 2008
A command for Oblivion Script Extender
Syntax:
(masteryLevel:short) GetSpellMasteryLevel spell:ref
Returns the mastery level of the spell.
Spell Mastery Level: 0: Novice 1: Apprentice 2: Journeyman 3: Expert 4: Master
Auto Calculated Spells[edit | edit source]
The function returns the statically assigned spell mastery level -- which may not be accurate for autocalculated spells. (And in particular, it is very likely to be wrong for player created spells.) To get the correct mastery level for any given spell, you'll need to check the cost against the spell mastery settings.
set cost to getSpellMagickaCost rSpell if isMagicItemAutoCalc rSpell == 0 set level to getSpellMasteryLevel rSpell elseif cost < fMinApprentice set level to 0 elseif cost < fMinJourney set level to 1 elseif cost < fMinExpert set level to 2 elseif cost < fMinMaster set level to 3 else set level to 4 endif
Where fMinApprentice etc. are set from FMagicSpellLevelMasterMin game settings. Be sure to use getGS to get the settings, since mods may change from the default values.