Difference between revisions of "Oblivion Graphics Extender"
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imported>DragoonWraith (some updates from the thread) |
imported>Shademe (Fixed category) |
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::"Sets the texture of a HUD element" | ::"Sets the texture of a HUD element" | ||
:* | :* SetHUDElementColour HUDID:int Red:float Green:float Blue:float | ||
::"Sets the colour of a HUD element" | ::"Sets the colour of a HUD element" | ||
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::"Frees up the memory used by an OBGE texture" | ::"Frees up the memory used by an OBGE texture" | ||
[[Category: OBSE | [[Category: OBSE Plug-Ins]] |
Latest revision as of 16:59, 26 September 2009
Article Is Unfinished
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The Oblivion Graphics Extender is a discontinued OBSE Plugin made by Timeslip. The following documentation is based off of the source code and is entirely untested and likely wrong in at least a few places. If you have any experience with this utility, you are encouraged to correct this documentation and place a note of your correction in the Talk page.
Documentation[edit | edit source]
- HUD
- (HUDID:int) CreateHUDElement
- "Creates a new HUD element"
- SetHUDElementTexture HUDID:int TexID:int
- "Sets the texture of a HUD element"
- SetHUDElementColour HUDID:int Red:float Green:float Blue:float
- "Sets the colour of a HUD element"
- SetHUDElementPosition HUDID:int Xpos:float Ypos:float
- "Sets the position of a HUD element"
- SetHUDEleemntScale HUDID:int Xscale:float Yscale:float
- "Sets the scale of a HUD element"
- SetHUDElementRotation HUDID:int Radians?:float
- "Sets the rotation of a HUD element"
- Misc
- (Memory:float?) GetAvailableGraphicsMemory
- "Returns an approximate amount of remaining graphics memory"
- (Width:float?) GetScreenWidth
- "Returns the x resolution of the backbuffer"
- (Height:float?) GetScreenHeight
- "Returns the y resolution of the backbuffer"
- ForceGraphicsReset
- "Resets the graphics device in the same way as alt-tabbing"
- PurgeManagedTextures
- "Evicts managed resources from vram"
- Shaders
- (ShaderID:int) LoadShader Path:string
- "Loads an effect file. (Must be in the .fx format)"
- ApplyFullscreenShader ShaderID:int ShaderAffectsHUD:bool
- "Applies a fullscreen shader to oblivion. The second parameter affects whether or not the HUD is affected by the shader (in most cases it should not be)."
- RemoveFullscreenShader ShaderID:int
- "Removes a fullscreen shader from oblivion"
- SetShaderInt ShaderID:int Variable:string Value:int
- "Sets an integer variable in a fullscreen shader"
- SetShaderFloat ShaderID:int Variable:string Value:float
- "Sets an float variable in a fullscreen shader"
- SetShaderVector ShaderID:int Variable:string Value:float Value:float Value:float Value:float
- "Sets an array of 4 floats in a fullscreen shader"
- SetShaderTexture ShaderID:int Variable:string TexID:int
- "Sets a texture variable in a fullscreen shader"
- Textures
- (TexID:int) LoadTexture Path:string DoNotModify:bool
- "Loads a texture for use in shaders or HUD elements. If the second parameter is 0 (false), then OBGE may modify the texture's color depth if it is too high for the graphics card - if this parameter is 1 and the call is run on a computer with a card that does not support the texture's color depth, the call will fail."
- FreeTexture TexID:int
- "Frees up the memory used by an OBGE texture"