Difference between revisions of "OnDeath"
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imported>JOG (Moved to "Category: Blocktypes") |
imported>Longcat |
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begin OnDeath SuperChampion | begin OnDeath SuperChampion | ||
This block will be run once when the scripted actor is killed by the specified ActorID. If no parameter is used, the block will be run when the scripted actor dies. | This block will be run once when the scripted actor is killed by the specified ActorID. If no parameter (parameter meaning, in this case, "superchampion", or actorid) is used, the block will be run when the scripted actor dies. | ||
*Note: | |||
If a script calls [[SayTo]] and the actor dies while talking, ondeath triggers AFTER sayto is done. | |||
[[Category: Blocktypes]] | [[Category: Blocktypes]] |
Latest revision as of 07:23, 10 April 2010
Syntax:
begin OnDeath ActorID (optional)
Example:
begin OnDeath SuperChampion
This block will be run once when the scripted actor is killed by the specified ActorID. If no parameter (parameter meaning, in this case, "superchampion", or actorid) is used, the block will be run when the scripted actor dies.
- Note:
If a script calls SayTo and the actor dies while talking, ondeath triggers AFTER sayto is done.